Logical Entity Grouping is ideal for downloadable content (DLC) for the fact that, with everything separated in this way, you’re able to make a change to a single entity and not require the download of additional, unchanged, assets. Bundling the textures and models for pieces of the scenery shared across multiple levels.Bundling all the models and animations for a character/set of characters.Bundling all the textures and layout data for a User-Interface screen.This includes sections such as User-Interface, characters, environments, and anything else that may appear frequently throughout the lifetime of the application. Logical Entity Grouping is where assets are assigned to AssetBundles based on the functional portion of the project they represent. Feel free to mix and match these strategies as you see fit. These grouping strategies are meant to be used however you see fit for your specific project. However, there are certain strategies to consider when setting up your bundles. When using AssetBundles you are free to assign any asset to any bundle you desire.